Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Monday, 28 October 2013

Style influences

For this animation I imagined the style to be fairly simple but really emphasise on the textures of the character and backgrounds. I want to experiment with different colour palettes, some which stay realistic to the environment and others which are very stylised to set different moods and change the atmosphere.

The triplets of Belleville film style:






When first seeing images from this film I found the style very unique and interesting. The use of a subtle paper texturing stood out to me as it gives the animation a traditional art feel. The colour palette intrigued me the most as it seemed that a lot of the colours had this overlaying sepia style effect, which I could imagine my environments having the same effect. Additionally, the warm colours in these images are similar to what colours are seen within the Savanna grasslands.


Black Water gospel style:


I found the style of this short animation film very inspiring. Although it is a 3D animation, the textures applied make it look and feel like a 2D animated film. Again, I was very drawn to the paper style textures and traditional art style mediums. I would like to apply this to my animation, as I plan to use a 3D model for my rhino character. Also I like the way the camera has a constant texture of dirt, which emphasises a sense of realism within the environment. Similarly the colours used in the first half of the animation are again in this sepia style tone, as the environment is based in a dessert like land. The lighting portrayed in this animation creates some very dramatic shadows, which creates quite an ominous atmosphere. Moreover, I would like to create the same appeal to my animation to emphasise the tension between the environment and the rhino character.


Mighty Antlers style:





Similarly to the previous video, this animation is 3D but uses textures to make it seem like a 2D style. What I found most intriguing with animation is the set up of the environments, which was in the style of projection images on to image planes which in done by using the 3D software Maya.

The way this animation switches between two different colour palettes was very interesting, much like a cause and effect. The animation starts off with a warm palette as the car drives through these roads surrounded by a dense forest, but as the man drives faster to hit a deer in the middle of the road a quick cut and shot of the deer triggers a much colder colour palette. I would like to try something similar with my animation, as I want to set up different moods and can do this by using different colour palettes. For example, using warmer and brighter colours at the end where the rhino gets rescued to signify a happier emotion. 

Improvements

After looking at my narrative I realised that it is too much like a list of events which makes the story very predictable.

Improvements:

- Start off as the rhino is being poached, so the audience thinks the rhino is going to be killed. BUT rangers/WWF staff are actually saving the rhino.

Also another interesting feature could be to have the sound from rhino's perspective but not whats going on visually. 

Further research:


WWF successfully transported its 7th black rhino population, using seemingly unconventional means.

Airlifting rhino by its ankles, to save the critically endangered species.

The immense trip transported 19 of the animals 1500km across South Africa to a secret new location.

Continuation improving narrative:

Starting from pervious shot 6.

7. Black screen, non-diegetic sounds of what seems to be sawing off horn.. mumbled talking, people rushing about

8. Tracking shot and zooming out of rhino being transported by helicopter in order to save the species from poachers. 

9. Message on screen.


Story telling

In order to create an effective narrative you need to think about these points:

- Always think about audience> remember they only know what you can show them...
- Drama/conflict
- You don't need to show everything> straight to the point
- Try not to make it predictable
- Create emotion
- Let the audience fill in the gaps> have the audience go on a journey.
- Story should have an arc
- Juxtaposition
- Play with the genre
- Set up tension early

Improving narrative - First attempt:

1. Rhino's point of view, grazing... non-diegetic sound of helicopter in distance. Camera pans round to look for sound.
2. Helicopter is seen with in frame.
3. Rhino starts to panic slightly 
4. As camera turns, poachers standing there with guns.
5. Rhino turns again and runs through the grassland, non-diegectic sound of tranquilliser shot.
6. Camera starts to blur, slow down, lower to the ground.
7. Really fast cuts between the passing out of the rhino to the black market, where the rhino horn is being sold. People buying ornaments and using it for medicine. Really emphasising the use of sound.
8. Black screen with non-diegetic sound of horn being sawn off.
9. Ariel shot of rhino lying on ground starting to wake up with horn missing, blood over its face.
10. Message on screen. 


Environment sketches






Rhino Head model


I made a rhino head model out of clay, so I can use it as drawing reference. Also thought it would help me out when it comes to modelling it in 3D using Mudbox. Using this material I could really create some interesting textures for the skin and horn. As the horn is made out of keratin (same material as nails and hair) it seems like it damages quite easily.




Rhino Sketches











CT6MAJAN- environment research


Environment:
-       Hill/mountain background
-       Open grassland> high grass
-       Trees/bushes
-       River
-       Dusk
-       Dirt track/path
-       Colours
o   Climate
- Hot
-  Dry?
-  Cold night
o   Atmosphere/mood
-  Ominous
-  Eerie
-  Danger
-       
      Black rhinos are mainly found in grassland-forest transition zones, but are present in habitats ranging from desert in south-western Africa to montane forests in Kenya.

Sky:
I really wanted to emphasise the skies within my environment so I can create an emotive atmosphere for the viewer.
-       Lighter colours in back
o   Signifying that goodness is being over seen?
-       Darker colours in back
o   Dark looming clouds> very dramatic, ominous appeal
-       Colour perspective
o   Light coming from back is cool, objects in background are warmer than foreground
o   Warm sky colours> sunset sky is warm
-       Atmospheric perspective
o   Dry air> more transparent as less moisture in air

CT6MAJAN- Developing idea research

I have decided to develop my first initial idea as I felt that animation had more depth and could express WWF's message more visually than my other idea. 


Further research plan:

Environment:
-       - Savanna grassland
-      - What colours?
-       - Colours in different times of day

Poachers:
-       - Tools/equipment used
-       - Mise-en-scene
o   Boots, clothing etc

Helicopter:
-     - Movement
-       - Model type?

Rhinos:
-       - Movement
o   Head
o   Run
o   Grazing
-       - Horn
o   Texture
o   Shape
o   Size

Planning/designing environment:
-     - Perspective: Atmospheric perspective
o   Value perspective, based on the variations of dark and light values from the foreground to the background.

Influences



Whilst researching for this unit, I was going to produce an animation for Amnesty International instead of WWF. I found some very interesting adverts from this company, which in fact influenced my rhino point of view idea.

This video uses very powerful and emotive cinematography to allow the viewer to become fully immersed in what is shown on the screen. By having the first person perspective it allows the view to imagine what it must be like to be a situation like the one portrayed.

I would like to create the same emotion within my animation from the perspective of the rhino. It will be challenging to create the same emotion between the viewer and the first person perspective in my animation as it is from a rhino’s perspective. So I loose the connection of human emotions that is seen within the amnesty advert, i.e. the audience are able to relate to the main protagonist, as he is human and can put themselves in his position.

The use of non-diegetic sounds within this advert has a huge influence on the viewer’s emotions, as throughout the majority of the video the screen is filled with an illusion of a sack being over the viewer’s head. This allows the viewer to use their imagination to create the scene within their head just by listening to the sounds. The sounds are very uncomfortable and disturbing to listen to which plays a big role in this illusion for the audience. In my initial idea I have a scene, which the rhino blanks out after he has been tranquilised, I would like to use the same approach by using sounds of sawing off the horn, people mumbling in foreign language and people using different tools on the rhino’s horn. I want to make the viewer feel unnerved whilst hearing these sounds, which depict the reality of rhino poaching.

By using first person perspective in my animation it will allow the story to build a relationship between the audience and the rhino. Putting the viewer in this situation will create sympathy for the rhino character; realising how inhumane and cruel poachers are to these animals and hopefully leaving the viewer wanting to donate to help stop this cause.

Sunday, 20 October 2013

CT6MAJAN- WWF's message


    WWF's main message that they want people to be aware of:    
     (from WWF website)

     Help dispel the dangerous myths:
      - The demand for rhino horn is increasing in Vietnam because in recent unfounded claims it can cure everything from cancer to hangovers.
    
      Rhino horn is made of Keratin, the same substance as human hair and nails. Researchers have found no evidence that rhino horn has any medicinal effect. 

      Poaching: changed tactics and raised the levels of poaching. There are now high powered weapons, a vet for tranquilliser, helicopters which have infra-red to hunt in the dark and it has become a highly organised operation. 

      It is estimated that at least one rhino is killed every single day. 

      What is WWF doing?

WWF is working to protect the black rhino and increase its numbers by:
- Expanding existing protected areas and improving their management
- Establishing new protected areas
- Improving security monitoring to protect rhinos from poaching
- Improving local and international law enforcement to stop the flow of rhino horn and other illegal wildlife trade items from Africa to other regions of the world
- Promoting well managed wildlife-based tourism experiences that will also provide additional funding for conservation efforts.

How can people help?

- Make a donation to WWF.

This can help support the training of sniffer dogs and equip staff with appropriate tools to help put a stop to smuggling illegal wildlife trade. 


      

     

CT6MAJAN- WWF Campaign research

Illegal Wildlife Trade:

WWF Website:


'The illegal wildlife trade is one of the biggest threats to the survival of some of the world’s rarest species. In fact it’s second only to habitat destruction as a cause of species loss and potential extinction. 

That’s why tackling illegal wildlife trade is such a vital and urgent part of our work at WWF.'

- I will be focusing on the illegal wildlife trade of rhino horn.